The game was $29.99
- Game in French
- Number of players: 2 - 6
- Duration: 20 - 60 min
- Suggested age: 8
In Costa Ruana, you are a tribal leader. Send your natives to nearby islands to get their hands on more pirate treasures than your rivals. If you become a shaman, your decisions affect events. Your rivals will therefore try to influence you by fair means or by mistakes...
Your goal is to score as many points as possible by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are the key: At each turn, you pick one up on each island where your tribe has a majority (or minority, if other tribes are equal). Maps allow you to move treasures, place natives on islands, take them home or move them from one island to another. At each turn, each plays a face-up card in front of ANY player (including himself), followed by another card, face down (also in front of anyone). Finally, you can place a native on any card played - even a hidden card played by an opponent, if you are very bold! - to copy its effect for yourself. The background of each card is four colors, but in each round, only the two-color cards will be resolved, which affects the players in front of which they are played. The shaman determines these colors by flipping one of the two condition cards. If you are the shaman, use your power to the best of your ability; otherwise, try to guess the others or influence the shaman. Remember the number of treasures in other players' cabins and manage your natives carefully - a few points can make a difference!
Conspiracy, double deduction and bluff: Welcome to the Costa Ruana!
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