Game in English.
Humanity has long been confined to land and sea travel, but a new technology has emerged from the greatest minds in Eastern Europe: airships. These steam behemoths sail freely in the sky, helping the expansion of their empire through innovation and confrontation.
Over the years, the world has realized that no faction will rise above the others for a period of time. In the hope of reducing the conflict and increasing peace, Europe's leaders begin to meet every year to declare a new way for factions to resolve their differences.
Scythe: The Wind Gambit, an extension for Scythe, adds two new modules that can be played together or separately to any number of players and with the basic game alone or with other Scythe extensions:
Leaderals: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from the characters, mechs and workers. Unlike these uairships never control the territories. The airships are moved via a Move action, and rivers and lakes do not limit their movement. Each airship has two abilities combined at random (1 aggressive and 1 passive; same combo for all players).
Resolutions: (8 tiles) The resolution module changes the way a Scythian game ends. If you play with this module, ignore the standard end-of-game trigger (when a player places his sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends. Scythe: The Wind Gambit is now available at retailers around the world.
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