Table Golf Association English Version

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SKU: 51656

Price:
$53.99 $89.99

Description

- Game in English

- Number of players: 1 - 8

- Duration: 30 - 120 min

- Suggested Age: 8+ 

The first tabletop dexterity game that gives you the feeling of playing golf. Using 25 double-sided wooden tiles, players design and play their own course.

How to play?

Players flick the ball (a slider) from the tee box, trying to avoid obstacles to get the ball into the hole. Each obstacle has its own flicking mechanic, forcing players to use different fingers to hit shots. For example, a shot that lands in a sand bunker forces players to use the thumb of their non-dominant hand to hit their next shot!

Obstacles also reduce the distance a ball can be hit. From the tee box or fairway, the ball can be hit up to 7 tiles, but from the sand, for example, the ball can only travel a maximum of 4 tiles. This is what we call the "maximum flight" rule.

All rules for each terrain type are easily accessible on the included hazard reference card. Included hazards are sand bunkers, trees, water, and cliffs. There are also "rough" and "ridge" tiles which are not hazards but can alter players' next shot.

Players must also contend with the possibility of wind affecting their shot. Before each shot, the player must roll the weather die to determine wind speed and direction. If wind is present, the player spins the spinner to determine the direction the wind is blowing. When the shot stops, the player must move the ball one or two spaces depending on the wind speed and direction. 

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