Description
- Game in French
- Number of players: 1 - 6
- Duration: 15 min
- Suggested Age: 8+
Your goal in Sixto is to check off as many numbers as possible... although only one mark counts for you, so don't just check off anything.
Each player receives their own game sheet, which has six rows of numbers, each a different color. The row contains the numbers 1-6 in a random order, and each player must have a different sheet from the twelve patterns in the box.
On their turn, the active player rolls the six colored dice, one for each colored row. If they don't like the results, they can re-roll all six dice once. After the last die roll, for each die, each player can choose to mark the leftmost available number corresponding to the die result, skipping any intermediate numbers. Skipped numbers cannot be marked in the future. So, each turn, each player marks 0-6 on their player sheet. The active player then passes the dice to the left.
The last three columns of a player sheet are designated as the "target zone". If a player marks two spaces on the same line in the target zone, that die is removed from the game at the end of that turn. When the third die is removed from the game, the game ends.
Each player then scores each row and column on their player sheet, losing 5 points if there is only one mark, scoring 0 points for zero or two marks, and scoring 5+ points for 3+ marks. The player with the highest score wins.
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