Description
- Game in English
- Number of players: 2 - 4
- Duration: 40 - 60 min
- Suggested Age: 10+
Every time an empire suffers a disaster, its people gain wisdom and resilience. In the style of the modern classic game "No Thanks", the resources offered by all players will end up in the hands of the player who takes the disaster card. This player also gains a new ability, an innovation that reflects their empire's ability to adapt to difficult times.
Each turn, players advance on a progress track that determines whether they will face a disaster or another type of phase. Players can gain new resources during production phases, rebuild lost territories during industry phases, and challenge each other during military phases.
At the end of the progress track, the game is over and the winner is the civilization with the most victory points. Intact territories earn points, but innovations and military successes can provide other means of winning.
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