Description
- Game in French
- Number of players: 5 - 10
- Duration: 30 min
- Suggested Age: 12+
Arthur represents the future, but among his warriors are supporters of Mordred. They are few in number, but they know each other while remaining hidden from Arthur's men. Only Merlin knows the agents of evil, but he must speak only in riddles: if his true identity is known, all is lost! Players can be Loyal servants of Arthur fighting for Good and honor, or Mordred's lackeys working for Evil. Discussion, Accusation, Subterfuge, Logic, and Deduction will be the key words for both Good and Evil.
Each player receives a secret identity, either on the side of Good or on the side of Evil.
To win against Mordred (Evil), Arthur's Loyal Vassals must succeed in 3 out of the 5 quests in the game.
The entire game mechanic is based on the principle of asymmetric player knowledge. Mordred's Minions know each other, but Arthur's Loyal Vassals do not. A quest is declared failed or successful through secret votes. Discussions, bluffing, alliances, and manipulation will be your best weapons for navigating the troubled waters of Avalon.
Additionally, Merlin and the Assassin will have a special role.
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