Description
- Book in English
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
Under the unyielding night sky, you stand before an imposing glacier and recite an ancient rhyme, causing a fissure to form in the great wall of ice. Beyond this gaping rift, the Caves of Hunger await. And beyond that icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long, as do you, to possess what the god of winter’s wrath has so coldly preserved! What fantastic secrets and treasures are interred in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the endless night of the Frostmaiden?
Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters of levels 1–12.
Explore the frontier of Icewind Dale! Maps and guides will aid your journey through a land of isolation, paranoia, and deadly cold.
Venture into the Ten Towns and other beloved D&D locations made famous by Drizzt Do’Urden and the Companions of the Hall.
Encounter dangers of a frozen wilderness. This book provides DMs with rules for running D&D adventures in icy tundras and wintery climes.
Uncover long-lost treasures, magic items, and long-forgotten spells in the icy depths of a truly unforgettable Dungeons & Dragons adventure.
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