Description
The game was $29.99
- Game in English
- Number of players: 2 - 6
- Duration: 20 - 60 min
- Suggested Age: 8+
In Costa Ruana, you are a tribe leader. Send your natives to neighboring islands to lay hands on more pirate treasures than your rivals. If you become a shaman, your decisions impact events. Your rivals will therefore try to influence you by fair means or foul...
Your goal is to score as many points as possible by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are key: Each round, you collect one from each island where your tribe has a majority (or a minority, if other tribes are tied there). Cards allow you to move treasures, place natives on islands, bring them home, or move them from one island to another. Each round, everyone plays one card face up in front of ANY player (including themselves), followed by another card, face down (also in front of anyone). Finally, you can place a native on any played card - even a hidden card played by an opponent, if you're very bold! - to copy its effect for yourself. The background of each card is four colors, but each round, only cards of two colors will be resolved, affecting the players in front of whom they are played. The shaman determines these colors by flipping one of two condition cards. If you are the shaman, use your power to the best of your ability; otherwise, try to guess others or influence the shaman. Remember the number of treasures in other players' huts and manage your natives carefully - a few points can make all the difference!
Plot, double deduction, and bluffing: Welcome to Costa Ruana!
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