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Cartoon Network Fluxx

The game was at 19.99$ Cartoon Network Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
Price: 14.99 $
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CASSE-TÊTE MESSAGE DANS UNE BOUTEILLE

The game was 19.99$ An original and exciting puzzle A game of patience and logic Ready to take the challenge ? This headache boils your neurons, trying to free the message at the bottom of the bottle.
Price: 10.00 $
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Munchkin Collectible Card Game: Ranger & Warrior Starter Set

The game was 22.99$ Munchkin Collectible Card Game is a combat game in which players level up turn after turn, put loot into play to give themselves benefits, and attack (or bluff attacks!) against one another. Eliminate the other player first, and you win! The Cleric & Thief Starter Set includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. The Centaur Warrior is a fighting machine, bristling with dangerous weapons. She faces the Halfling Ranger, who sends wave after wave...after wave...of Monsters against his enemies.
Price: 11.50 $
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Munchkin Collectible Card Game: Wizard & Bard Starter Set

The game was 22.99$ Munchkin Collectible Card Game is a combat game in which players level up turn after turn, put loot into play to give themselves benefits, and attack (or bluff attacks!) against one another. Eliminate the other player first, and you win! The Cleric & Thief Starter Set includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. The Orc Bard, who brings her Mischief cards back for encore after encore, is ready to rock the Human Wizard, who hopes his spells hurt you more than they hurt him.
Price: 11.50 $
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Shinobi Assassins

The game was 18.99$ The Great Daimyo of the Ninja Clans has died in mysterious circumstances, just as it happened with his predecessor, and his predecessor’s predecessor, and so on so forth back to immemorial times. In order to take his place and serve the Shogun, the Daimyos of each clan have started the choosing process, and yes, you are said Daimyos. If you want to become the next Great Daimyo, you only need to manage one thing: Be the last survivor. During your turn in Shinobi Assasins, you must attack the three rivals on your right, giving each of them an attack card face down. As you do so, you must tell each of them which weapon you're attacking them with — but of course this DOESN’T have to be TRUE. Remember, we’re Ninjas. Upon receiving the face-down attack, the assaulted player must mark the kind of attack he’s been told to be receiving by placing a black cube on top of the appropriate weapon icon on the back of the card. If a player has already received two identical attacks from other ninjas, be they true or not, you cannot repeat the same attack a third time. When you attack, you can say whatever you want and gesticulate frantically or subtly wink to another player, anything you deem necessary to confuse them as to which attack you’re really assigning. Remember, deceit will be your most powerful weapon. Once you’ve assigned three of your ninjas to attack your rivals, the following player will do the same. Once all the players have assigned their attacks, each of you will have before you three face-down attack cards, courtesy of the loving clans to your left. Each card will have a cube marking the weapon the attacking ninja is supposedly using. The time has come to use intuition, dodge and denounce.
Price: 9.50 $
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That's a Question!

The game was 24.99$ The party game That's a Question!, takes the familiar format of challenging others with questions, then voting on what they'll say. In more detail, each player has a hand of hexagonal cards, with words or phrases in three color blocks on the card. On a turn, you choose a player that has a token in front of them, take that token, then present them with a question by choosing one of the three question prompts (which are all color-coded), then choosing two cards from your hand and adding the properly-colored section of those cards to the question. A sample question: "What would you miss more if it ceases to exist: Facebook or doors?" That player secretly votes on A or B, while everyone else but the questioner secretly votes A or B depending on how they think the person will answer; a voter can optionally add their 3x scoring token to their vote. Once everyone votes, you reveal the tiles. Everyone who voted correctly moves ahead one or three spaces on the scoring track, and the questioner moves ahead one space for each person who voted incorrectly. If you pass a certain space on the scoring track, you retrieve your 3x token (if you've used it). Since you can ask a question only of those with a token in front of them, everyone is asked roughly the same number of questions, and whoever has the most points after a certain number of rounds wins.
Price: 12.50 $
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The Island of Doctor Lucky

The game was 46.99$ The hunter becomes the hunted in The Island of Doctor Lucky. In this tropical spin on Kill Doctor Lucky, you're still competing to kill the old man, but this time you picked a dangerous place to do it: Isla Fortuna, his mysterious tropical island. You can still attempt murder the old fashioned way, using a weapon when no one can see you, or you can take advantage of the new hazard cards to hit him from anywhere else on the map! While hazards aren't usually as strong as a murder attempt, they give you faster movement for the rest of the game. What's more, you can also throw hazards at players! Dodge hazards like the fire pit, the hunting snare, and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, the bad dates, or (if you must) your bare hands. Every murder attempt makes you stronger, and if you play your cards right, you can kill Doctor Lucky!
Price: 23.50 $
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Acquire

The game was 49.99$ This is your chance to invest in what will surely be THE super city of our time. Saxon City is buzzing with promising start-ups in the entertainment, fashion, communications, energy, real estate, food, and travel industries. Make your fortune by founding, investing in, and merging the following companies—and expanding them into powerful corporations.
Price: 25.00 $
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Adventure Time Fluxx

The game was at 24.99$ Adventure Time Fluxx, as with all Fluxx card games, starts with one basic rule: Draw one card, Play one card. You start with a hand of three cards, so add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning, which is typically collecting certain Keeper cards in front of you. Goals can keep changing, though, so you never know for sure how to win. With Adventure Time Fluxx, you get to join Jake the dog and Finn the human for some ever-changing fun. Draw a card, Play a card, and change the Rules. Get Mathematical against Candy Zombies, visit the City of Thieves to steal from your friends, and maybe, if things work out just right, you might even get to Floop the Pig!
Price: 18.74 $
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Atlas - Enchanted Lands

The game was 24.99$ Atlas: Enchanted Lands is an elegant card game set in a world of fairies and magic. Play cards to reveal a certain place and time -- and place your stake in one of the two. Explore a location at dawn, day, sunset, and night, or see what the whole land looks like in the dark. Each card offers two choices, and it’s up to you to uncover the world that awaits. Players are challenged to predict the Time or Place that will be uncovered first. Cards laid on the board will complete sets. Depending on the cards chosen by the players, sets of similar cards or numerically ascending cards will be revealed, granting points to the players that deduced the correct combination.
Price: 12.50 $
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