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Cartoon Network Fluxx

The game was at 19.99$.

Cartoon Network Fluxx is a card game in which the cards themselves determine the current rules of the game.

By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card.

By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.

Price: 14.99$
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Menu Masters English Version

The Game was 34.99$.

It's a fine dining frenzy!

In Menu Masters, you are a world-class chef, brimming with ideas for the greatest menus ever crafted, but the only way to become the Menu Master is to beat the other chefs to Market Street for the freshest, most delicious ingredients!

You may choose to open a store to earn some money...or just grab your shopping basket and be the first in line at the market. It's the only way to get the best selection!

But beware of the other chefs as they drive up demand and increase prices! Earn your stars in this deliciously fun race to gourmet supremacy, proving you are the greatest of menu masters!

Price: 20.99$
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Munchkin Collectible Card Game: Ranger & Warrior Starter Set

The game was 22.99$

Munchkin Collectible Card Game is a combat game in which players level up turn after turn, put loot into play to give themselves benefits, and attack (or bluff attacks!) against one another. Eliminate the other player first, and you win!

The Cleric & Thief Starter Set includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. The Centaur Warrior is a fighting machine, bristling with dangerous weapons. She faces the Halfling Ranger, who sends wave after wave...after wave...of Monsters against his enemies.

Price: 11.50$
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Munchkin Collectible Card Game: Wizard & Bard Starter Set

The game was 22.99$

Munchkin Collectible Card Game is a combat game in which players level up turn after turn, put loot into play to give themselves benefits, and attack (or bluff attacks!) against one another. Eliminate the other player first, and you win!

The Cleric & Thief Starter Set includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. The Orc Bard, who brings her Mischief cards back for encore after encore, is ready to rock the Human Wizard, who hopes his spells hurt you more than they hurt him.

Price: 11.50$
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Shinobi Assassins

The game was 18.99$

The Great Daimyo of the Ninja Clans has died in mysterious circumstances, just as it happened with his predecessor, and his predecessor’s predecessor, and so on so forth back to immemorial times. In order to take his place and serve the Shogun, the Daimyos of each clan have started the choosing process, and yes, you are said Daimyos. If you want to become the next Great Daimyo, you only need to manage one thing: Be the last survivor.

During your turn in Shinobi Assasins, you must attack the three rivals on your right, giving each of them an attack card face down. As you do so, you must tell each of them which weapon you're attacking them with — but of course this DOESN’T have to be TRUE. Remember, we’re Ninjas. Upon receiving the face-down attack, the assaulted player must mark the kind of attack he’s been told to be receiving by placing a black cube on top of the appropriate weapon icon on the back of the card. If a player has already received two identical attacks from other ninjas, be they true or not, you cannot repeat the same attack a third time.

When you attack, you can say whatever you want and gesticulate frantically or subtly wink to another player, anything you deem necessary to confuse them as to which attack you’re really assigning. Remember, deceit will be your most powerful weapon. Once you’ve assigned three of your ninjas to attack your rivals, the following player will do the same.

Once all the players have assigned their attacks, each of you will have before you three face-down attack cards, courtesy of the loving clans to your left. Each card will have a cube marking the weapon the attacking ninja is supposedly using. The time has come to use intuition, dodge and denounce.

Price: 9.50$
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That's a Question!

The game was 24.99$

The party game That's a Question!, takes the familiar format of challenging others with questions, then voting on what they'll say.

In more detail, each player has a hand of hexagonal cards, with words or phrases in three color blocks on the card. On a turn, you choose a player that has a token in front of them, take that token, then present them with a question by choosing one of the three question prompts (which are all color-coded), then choosing two cards from your hand and adding the properly-colored section of those cards to the question. A sample question: "What would you miss more if it ceases to exist: Facebook or doors?" That player secretly votes on A or B, while everyone else but the questioner secretly votes A or B depending on how they think the person will answer; a voter can optionally add their 3x scoring token to their vote.

Once everyone votes, you reveal the tiles. Everyone who voted correctly moves ahead one or three spaces on the scoring track, and the questioner moves ahead one space for each person who voted incorrectly. If you pass a certain space on the scoring track, you retrieve your 3x token (if you've used it). Since you can ask a question only of those with a token in front of them, everyone is asked roughly the same number of questions, and whoever has the most points after a certain number of rounds wins.

Price: 12.50$
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The Artemis Project

Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.

The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.

Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).

Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering, colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is required to plumb the depths.

As the Pocket is explored and expanded, the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.

It is still early in the Artemis project. A foothold on life here has been gained, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.

The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

Price: 66.99$
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The Island of Doctor Lucky

The game was 46.99$

The hunter becomes the hunted in The Island of Doctor Lucky. In this tropical spin on Kill Doctor Lucky, you're still competing to kill the old man, but this time you picked a dangerous place to do it: Isla Fortuna, his mysterious tropical island. You can still attempt murder the old fashioned way, using a weapon when no one can see you, or you can take advantage of the new hazard cards to hit him from anywhere else on the map! While hazards aren't usually as strong as a murder attempt, they give you faster movement for the rest of the game. What's more, you can also throw hazards at players!

Dodge hazards like the fire pit, the hunting snare, and the hammerhead crabs as you navigate the perilous regions of Isla Fortuna. Find the old man alone, and kill him with whatever you can find: the shark tooth, the elephant gun, the bad dates, or (if you must) your bare hands. Every murder attempt makes you stronger, and if you play your cards right, you can kill Doctor Lucky!

Price: 23.50$
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Woodlands

Woodlands transports you to the wonderful world of legends and fairy tales, with four different stories of increasing difficulty.

Each story consists of several chapters, with each chapter showing a plastic overlay that features various collectibles, obstacles, and that chapter's goal. Each player then builds their own network of pathways on their personal playing board to beat the chapter and score as many points as possible. Once players are satisfied with what they've built, the overlay is placed on top of each player's pathways to check which goals they've met.

Two additional overlays may be used to increase the difficulty of any chapter — and to increase the difficulty further, players may use the back side of their path tiles for a greater challenge.

Price: 29.99$
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Acquire

The game was 49.99$

This is your chance to invest in what will surely be THE super city of our time. Saxon City is buzzing with promising start-ups in the entertainment, fashion, communications, energy, real estate, food, and travel industries.

Make your fortune by founding, investing in, and merging the following companies

-and expanding them into powerful corporations.

Price: 25.00$
Quantity:
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