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Clank! Expeditions: Temple of the Ape Lords

If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures. This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside. Valuable relics of their lost civilization await you... as does an undying mechanical guardian the Ape Lords left behind. Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
Price: 24.99 $
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Guardians

Assemble the ultimate team and join the fight in Guardians, a game of super-powered battles for two or four players! The Guardians were once a network of legendary heroes that fought for peace and justice. They were influential in establishing InterGov, the world’s first global government. The Guardians chose to step aside so that InterGov could usher the world into a new age of peace and prosperity. Nearly three decades have passed, and new threats have emerged to challenge the peace these heroes fought for. A new generation of heroes must now rise and fight for the future!
Price: 44.99 $
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Heart of Crown: Fairy Garden

Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that contains all the cards from the base game to play on its own, and may be integrated with the cards of the base game and the other Heart of Crown expansions.
Price: 62.99 $
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Heart of Crown: Path Before Heaven

The fifth expansion for Heart of Crown. It requires either the base set or the Fairy Garden expansion to play and may be integrated with the other Heart of Crown expansions. The set contains 72 cards: 1 new Princess 2 new Support cards 10 new types of Common Card (5 of each type plus randomizer) Completely revised versions of 8 support cards from the Six City Alliance expansion 1 placeholder card for the pile of Exiled cards
Price: 24.99 $
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Heart of Crown: Six City Alliance

The fourth expansion for Heart of Crown. It requires either the base set or the Fairy Garden expansion to play. This expansion adds a completely new type of card, Support Cards, which confer an extra bonus when nominating a Princess. A new Rare card is also introduced, Oasis City Nefertiri, which does not enter the market like normal. The set also introduces a new variety of Curse card. Additionally, new rules are added for games with 8 or more Princesses available.
Price: 24.99 $
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Magnastorm

When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, or B) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
Price: 82.99 $
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The Artemis Project

Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting. The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally. Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation). Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering, colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is required to plumb the depths. As the Pocket is explored and expanded, the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals. It is still early in the Artemis project. A foothold on life here has been gained, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home. The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?
Price: 66.99 $
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The Reckoners

The Reckoners, a game based on the young adult fantasy novels by Brandon Sanderson, allows players to take on the roles of the novels' protagonists and work together to save the world. Background: 10 years ago... A mysterious burst in the sky gave ordinary men and women extraordinary powers. They're called Epics. But, every Epic turned out to be evil. Today, in the city once known as Chicago (now Newcago), an all-powerful Epic named Steelheart reigns supreme! Nobody fights back... nobody but the Reckoners! This is where you come in. You are a member of the Reckoners, a skilled group of normal humans who assassinate Epics. Your mission is simple, but not easy. Take down Steelheart and his Epics and save the city.
Price: 131.99 $
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A Column of Fire

The setting is Europe in the time of Elizabeth I. In England, France, Spain and the Netherlands, Catholics and Protestants compete for power and influence. In this politically unstable environment, resourceful operatives and courageous secret agents plot to secure power for their rulers. The balance of power shifts back and forth amidst foiled assassinations, successful rebellions, and futile invasions. And not infrequently, those who sympathize with the weak are expelled from the country. The real enemies, then as now, are not the rival religions. The true battle pits those who believe in tolerance and compromise against the tyrants who would impose their ideas on everyone else — no matter what the cost. Who will best exploit the changing power conditions in Europe to win the game?
Price: 69.99 $
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A Feast for Odin

In this epic game, command a band of Vikings to trade, hunt, raid, pillage, and plunder in search of wealth and glory for your tribe. A Feast for Odin is a saga in the form of a board game, from acclaimed designer Uwe Rosenberg. In this strategic worker placement game for one to four players, you will experience the Viking way of life. Each player explores new territories—and raids the villages they find there—to increase their wealth and glory, while also taking part in day-to-day activities such as gathering food to feed their band of hungry Vikings. In the end, the player whose possessions carry the greatest value is the winner. Delve into the land of Vikings as you determine which tasks your band will perform. Send some of your Vikings to produce goods such as wool, spices, and silver, then send others to trade these goods for more valuable resources. Or send a ship to explore new lands, adding more boards—and even more options—to your home board. Your goal is to fill your home board with a horde of goods collected from the activities chosen. The goods tiles come in different sizes, however, so make sure you can find room for them on your board. By placing tiles strategically, you can cover spaces that reduce your final score and raise your income to increase your wealth. The heartiest Viking can’t perform raids or produce goods on an empty stomach. You'll want to make sure they have enough food for their feast at the end of each round. From simple beans to hearty plates of meat, your Vikings must be well-fed or you must take a penalty. In A Feast for Odin, you must strike a balance between accumulating wealth through raids and providing for your tribe's basic necessities. The Viking chieftain who can best maintain this balance will emerge victorious. Blending worker and tile-placement game elements with intriguing puzzle aspects, A Feast for Odin provides an unforgettable experience. With an entire action board’s worth of possibilities each round, every new game presents unique challenges, opportunities, and paths to victory. Take command of your Vikings, sail into the unknown, and write your own saga in A Feast for Odin!
Price: 124.99 $
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